ФЭНДОМ


Животные Править

These skills let the user interact with animals in some way or, in the case of Mount, let a beast interact with his rider. To study animals in the lab, learn Natural Sciences skills (p. 4) such as Biology/TL, Paleontology/TL, and Physiology/TL.

Умение Skill атр. слож. страница
Обращение с животнымиAnimal Handling† IQ A 175
Соколиная охота Falconry IQ A 194
Подражание звукам(Животные) Mimicry (Animal Sounds) IQ H 210
Подражание звукам(Птицы) Mimicry (Bird Calls) IQ H 210
Скакун Mount DX A 210
Натуралист Naturalist IQ H 211
Навьючивание Packing IQ A 212
Верховая ездаRiding† DX A 217
КучерTeamster† IQ A 225
Ветеринария/TL Veterinary/TL IQ H 228

Искусство/Развлечения Править

This list doesn’t attempt to answer the thorny question of who’s an “artist” and who’s an “entertainer.” It simply gathers together the professional skills of musicians, visual artists, and screen, stage, and street performers – and the directors and technicians who accompany them – and lets the show go on.

Умение Skill атр. слож. стр
Изобразительное искусство Artist† IQ H 179
Знаток Connoisseur† IQ A 185
Свежие новости/ТУ

(Высшее общество)

Current Affairs/TL

(High Culture)

IQ E 186
Свежие новости/ТУ

(Поп-культура)

Current Affairs/TL

(Popular Culture)

IQ E 186
Танцы Dancing DX A 187
Использование электроники(Медиа) Electronics Operation/TL

(Media)

IQ A 189
Глотание огня Fire Eating DX A 195
Груповое выступление Group Performance† IQ A 198
Грим Makeup/TL IQ E 206
Изменение внешности Mimicry† IQ H 210
Композитор Musical Composition IQ H 210
Музыкальный инструмент Musical Instrument† IQ H 211
Выступление Performance IQ A 212
Фотографирование Photography/TL IQ A 213
Поэзия Poetry IQ A 214
Пение Singing HT E 220
Ловкость рук Sleight of Hand DX H 221
Сценический бой Stage Combat DX A 222
Чревовещание Ventriloquism IQ H 228
Письмо Writing IQ A 228

Атлетика Править

The skills below are useful to athletes and action heroes alike, as they deal with surmounting physical obstacles and performing feats of strength, speed, and endurance. See pp. B349-357 for rules for such activities.

Умение Skill атр. слож. стр.
Акробатика Acrobatics DX H 174
Аэробатика Aerobatics DX H 174
Подводная акробатика Aquabatics DX H 174
Велосипед Bicycling DX E 180
Чувство тела Body Sense DX H 181
Контроль дыхания Breath Control HT H 182
Лазание Climbing DX A 183
Ходожественное единоборство Combat Art† DX Разл. 184
Спортивное единоборство Combat Sport† DX Разл. 184
Полёт Flight HT A 195
Свободное падение Free Fall DX A 197
Хотьба Hiking HT A 200
Прыжки Jumping DX E 203
Тяжёлая атлетика Lifting HT A 205
Скакун Mount DX A 210
Парашют Parachuting/TL DX E 212
Бег Running HT A 218
Акваланг Scuba/TL IQ A 219
Коньки Skating HT H 220
Лыжи Skiing HT H 221
Спорт Sports† DX A 222
Плавание Swimming HT E 224
Метание Throwing DX A 226

Бизнесс Править

Executives, politicians, speculators, and traders aren’t typical “adventurers” . . . but money makes the world go round. A hero who can pull the right strings will find that life is much easier! These skills deal with money and influence. Career businessmen often have Social skills (p. 5) as well.

Skill атр. слож. стр.
Бухгалтерский учёт Accounting IQ H 174
Администрирование Administration IQ A 174
Свежие новости(Бизнесс) Current Affairs/TL

(Business)

IQ E 186
Дипломания Diplomacy IQ H 187
Экономика Economics IQ H 189
Финансы Finance IQ H 195
Право Law† IQ H 204
Анализ рынка Market Analysis IQ H 207
Математика(Статистика) Mathematics/TL (Statistics) IQ H 207
Торговое дело Merchant IQ A 209
Политика Politics IQ A 215
Пропаганда Propaganda/TL IQ A 216
Публичное выступление Public Speaking IQ A 216
Хорошие манеры(высшее общество) Savoir-Faire (High Society) IQ E 218

Бой/Оружие Править

Combat is deadly and complex enough that each form of armed and unarmed combat merits its own skill. Most adventurers will have at least one of these skills. Professional warriors will know several. For weapon statistics, see pp. B268-281. Combat rules are on pp. B362-417. The unusual abilities of cinematic martial-arts masters are Esoteric skills (p. 3).

Skill атр. слож. стр.
Топор/Булава Axe/Mace DX A 208
Бокс Boxing DX A 182
Драка Brawling DX E 182
Палаш Broadsword DX A 208
Плащ Cloak DX A 184
Быстрое выхватывание Fast-Draw† DX E 194
Цеп Flail DX H 208
Световой меч Force Sword DX A 208
Световой кнут Force Whip DX A 209
Удавка Garrote DX E 197
Дзиттер/Сай Jitte/Sai DX A 208
Дзюдо Judo DX H 203
Карате Karate DX H 203
Нож Knife DX E 208
Кусари Kusari DX H 209
Пика Lance DX A 204
Дага Main-Gauche DX A 208
Мономолекулярный кнут Monowire Whip DX H 209
Парирование метательного оружия Parry Missile Weapons DX H 212
Древковое оружие Polearm DX A 208
Рапира Rapier DX A 208
Сабля Saber DX A 208
Щит Shield† DX E 220
Короткий меч Shortsword DX A 209
Малый меч Smallsword DX A 208
Копьё Spear DX A 208
Посох Staff DX A 208
Борьба сумо Sumo Wrestling DX A 223
Тонфа Tonfa DX A 209
Двуручный топор/булава Two-Handed Axe/Mace DX A 208
Двуручный цеп Two-Handed Flail DX H 208
Двуручный меч Two-Handed Sword DX A 209
Кнут Whip DX A 209
Борьба Wrestling DX A 228

Дальний бой Править

Skill атр. слож. стр.
Артиллерия Artillery/TL† DX A 178
Лучевое оружие Beam Weapons/TL† DX E 179
Духовая трубка Blowpipe DX H 180
Болас Bolas DX A 181
Лук Bow DX A 182
Арбалет Crossbow DX E 186
Сбрасывание Dropping DX A 189
Быстрое выхватывание Fast-Draw† DX E 194
Тяжёлое оружие Gunner/TL† DX E 198
Огнестрельное оружие Guns/TL† DX E 198
Природная атака Innate Attack† DX E 201
Лассо Lasso DX A 204
Распылители Liquid Projector/TL† DX E 205
Сеть Net DX H 211
Праща Sling DX H 221
Копьеметалка Spear Thrower DX A 222
Метание Throwing DX A 226
Метательное оружие Thrown Weapon† DX E 226

Криминал/Улицы Править

Members of any profession might sell their skills for a dishonest buck, but a few skills are common among criminals and rarely learned by honest folk. These often overlap Police (p. 5) and Spy (p. 6) skills. In some times and places, being trained in the technological skills on this list may be a Secret (p. B152) for anyone but a government agent.

Skill атр. слож. стр.
Пирушки Carousing HT E 183
Лазание Climbing DX A 183
Компьютерный взлом Computer Hacking/TL IQ VH 184
Фальшивомонетчик Counterfeiting/TL IQ H 185
Изменение внешности Disguise/TL† IQ A 187
Использование электроники Electronics Operation/TL

(Security)

IQ A 189
Побег Escape DX H 192
Взрывные работы Explosives/TL (Demolition) IQ A 194
Заговаривание зубов Fast-Talk IQ A 195
Кража Filch DX A 195
Выбивание дверей Forced Entry DX E 196
Подделка Forgery/TL IQ H 196
Азартные игры Gambling IQ A 197
Утаивание Holdout IQ A 200
Запугивание Intimidation Will A 202
Взлом Lockpicking/TL IQ A 206
Наблюдатель Observation Per A 211
Попрошайничество Panhandling IQ E 212
Чиста карманов Pickpocket DX H 213
Яды Poisons/TL IQ H 214
Хорошие манеры(Мафия) Savoir-Faire (Mafia) IQ E 218
Собирание Scrounging Per E 218
Слежка Shadowing IQ A 219
Ловкость рук Sleight of Hand DX H 221
Контрабанда Smuggling IQ A 221
Скрытность Stealth DX A 222
Знание улиц Streetwise IQ A 223
Ловушки Traps/TL IQ A 226
Выживание в городе Urban Survival Per A 228

Дизайн/Изобретение Править

These skills deal with conceiving new artifacts and technology; see pp. B473-479. Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills (p. 5); using it generally requires Combat/Weapon (p. 2), Technical (p. 6), or Vehicle (p. 7) skills

Skill атр. слож. стр.
Архитектура Architecture/TL IQ A 176
Биоинженерия Bioengineering/TL† IQ H 180
Программирование Computer Programming/TL IQ H 184
Инженерия Engineer/TL† IQ H 190
Фармакология Pharmacy/TL† IQ H 213
Странная наука Weird Science IQ VH 228

Эзотерика Править

Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in his campaign. He may require prerequisite advantages, such as Trained By A Master, even for skills that don’t specifically list such requirements.

Skill атр. слож. стр.
Самогипноз Autohypnosis Will H 179
Бой вслепую Blind Fighting Per VH 180
Контроль тела Body Control HT VH 181
Сокрушительный удар Breaking Blow IQ H 182
Ясный сон Dreaming Will H 188
Увлечение Enthrallment† Will H 191
Нетрадиционная медицина Esoteric Medicine Per H 192
Парящий прыжок Flying Leap IQ H 196
Неподвижная стойка Immovable Stance DX H 201
Искусство невидимости Invisibility Art IQ VH 202
Киай Kiai HT H 203
Лёгкий шаг Light Walk DX H 205
Медитация Meditation Will H 207
Ментальная сила Mental Strength Will E 209
Ментальный блок Mind Block Will A 210
Воздействие музыкой Musical Influence IQ VH 210
Мощный удар Power Blow Will H 215
Парализующий удар Pressure Points IQ H 215
Смертельный удар Pressure Secrets IQ VH 215
Отбрасывание Push DX H 216
Искусство метания Throwing Art DX H 226
Дзен-лучник Zen Archery IQ VH 228

Обыватель Править

Most of these skills fall into other categories, too. What they have in common is that in cultures and TLs where they exist at all, almost everyone will know two or three of them – including any hero who didn’t grow up under a rock!

Skill атр. слож. стр.
Знание местности Area Knowledge† IQ E 176
Использование компьютера Computer Operation/TL IQ E 184
Повар Cooking IQ A 185
Свежие новости Current Affairs/TL† IQ E 186
Первая помощь First Aid/TL IQ E 195
Домашнее хозяйство Housekeeping IQ E 200
Вязание узлов Knot-Tying DX E 203
Хорошие манеры(Прислуга) Savoir-Faire (Servant) IQ E 218
Шитьё Sewing/TL DX E 219
Машинопись Typing DX E 228
Предсказание погоды Weather Sense IQ A 209

Знания Править

These skills represent knowledge of an activity, place, group of people, or body of research. They needn’t be obscure; you could find hundreds of people with Area Knowledge (U.S.A.), Games (Card Games), and Professional Skill (Plumber) in downtown New York! Expert Skills are by definition arcane, though, and Hidden Lore might even require an Unusual Background (p. B96).

Skill атр. слож. стр.
Знание местности Area Knowledge† IQ E 176
Знаток Connoisseur† IQ A 185
Свежие новости Current Affairs/TL† IQ E 186
Эксперт Expert Skill† IQ H 193
Игры Games† IQ E 197
Геральдика Heraldry IQ A 199
Тайное знание Hidden Lore† IQ A 199
[Хобби]] Hobby† DX or IQ E 200
Профессиональная навыки Professional Skill† DX or IQ A 215
Хорошие манеры Savoir-Faire† IQ E 218

Медицина Править

Medical skills are for treating injury and affliction; see pp. B423-425. They are the job skills of medical professionals – doctors, nurses, psychiatrists, etc. – and first responders such as army medics and paramedics. In some settings, barbers, herbalists, midwives, and even torturers will know some of these skills.

Skill атр. слож. стр.
Диагностика Diagnosis/TL IQ H 187
Использование электроники(Медицина) Electronics Operation/TL

(Medical)

IQ A 189
Нетрадиционная медицина Esoteric Medicine Per H 192
Эксперт(Эпидемиология) Expert Skill

(Epidemiology)

IQ H 193
Первая помощь First Aid/TL IQ E 195
Гипноз Hypnotism IQ H 201
Фармакология Pharmacy/TL† IQ H 213
Врачебное дело Physician/TL IQ H 213
Психология Physiology/TL IQ H 213
Яды Poisons/TL IQ H 214
[[]] Psychology IQ H 216
Хирургия Surgery/TL IQ VH 223
Ветеринария Veterinary/TL IQ H 228

Военный Править

Military forces often have members with every skill imaginable, but a few skills are rare outside the armed services. The GM may make Military Rank (p. B30) or Security Clearance (p.B82) a prerequisite for certain technological skills on this list. Most military personnel also know Combat/Weapon skills (p. 2) and a few Technical (p. 6) and Vehicle (p. 7) skills.

Skill атр. слож. стр.
Armoury/TL† IQ A 178
Brainwashing/TL IQ H 182
Camouflage IQ E 183
Cryptography/TL IQ H 186
Electronics Operation/TL

(Electronic Warfare)

IQ A 189
Electronics Repair/TL

(Electronic Warfare)

IQ A 190
Expert Skill

(Military Science)

IQ H 193
Explosives/TL† IQ A 194
Forward Observer/TL IQ A 196
Intelligence Analysis/TL IQ H 201
Interrogation IQ H 202
Leadership IQ A 204
NBC Suit/TL DX A 192
Observation Per A 211
Parachuting/TL DX E 212
Propaganda/TL IQ A 216
Savoir-Faire (Military) IQ E 218
Scuba/TL IQ A 219
Soldier/TL IQ A 221
Strategy† IQ H 222
Tactics IQ H 224
Traps/TL IQ A 226

Естественные науки Править

These skills attempt to explain the natural world, from subatomic particles to galaxies. Those who study manmade artifacts have Design/Invention skills (p. 3), those who study medicine have Medical skills (above), and those who study the cultures of sapient beings have Social Sciences/Humanities skills (p. 6).

Skill атр. слож. стр.
Alchemy/TL IQ VH 174
Astronomy/TL IQ H 179
Biology/TL† IQ VH 180
Chemistry/TL IQ H 183
Expert Skill

(Epidemiology)

IQ H 193
Expert Skill (Hydrology) IQ H 193
Expert Skill

(Natural Philosophy)

IQ H 193
Geology/TL† IQ H 198
Mathematics/TL† IQ H 207
Metallurgy/TL IQ H 209
Meteorology/TL† IQ A 209
Naturalist IQ H 211
Paleontology/TL† IQ H 212
Physics/TL IQ VH 213
Physiology/TL IQ H 213

Оккультное/Магия Править

Occult/Magical skills deal with gods, magic, spirits, and similar otherworldly forces. They are the professional skills of priests, shamans, and wizards – any of whom might also learn spells or other working magic. Unusual forces that originate within the user are the focus of Esoteric skills (p. 3).

Skill атр. слож. стр.
Alchemy/TL IQ 174
Exorcism Will 193
Expert Skill (Psionics) IQ 193
Herb Lore/TL IQ 199
Hidden Lore (Demon Lore) IQ 199
Hidden Lore (Faerie Lore) IQ 199
Hidden Lore (Spirit Lore) IQ 199
Occultism IQ 212
Religious Ritual† IQ 217
Ritual Magic† IQ 218
Symbol Drawing† IQ 224
Thaumatology IQ 225

Дикая природа/Исследование Править

Heroes often travel vast distances, living off the land and pushing back the frontiers. The skills below are useful for these purposes and common among explorers, pioneers, prospectors, and rangers. Most outdoorsmen also know Animal (p. 1) or Vehicle (p. 7) skills: Riding for their horse, Boating for their canoe, and so forth.

Skill атр. слож. стр.
Camouflage IQ E 183
Cartography IQ A 183
Climbing DX A 183
Fishing Per E 195
Hiking HT A 200
Mimicry (Animal Sounds) IQ H 210
Mimicry (Bird Calls) IQ H 210
Naturalist IQ H 211
Navigation/TL† IQ A 211
Prospecting/TL IQ A 216
Scuba/TL IQ A 219
Skating HT H 220
Skiing HT H 221
Survival† Per A 223
Swimming HT E 224
Tracking Per A 226
Weather Sense IQ A 209

Растения Править

These skills deal with growing things. Unlike Animal skills (p. 1), this category includes both lab study and practical skills. Not every botanist is a farmer, but since plants aren’t freewilled, theory isn’t too far removed from practice.

Skill атр. слож. стр.
Biology/TL† IQ VH 180
Farming/TL IQ A 194
Gardening IQ E 197
Herb Lore/TL IQ VH 199
Naturalist IQ H 211
Paleontology/TL

(Paleobotany)

IQ H 212
Pharmacy/TL (Herbal) IQ H 213

Полиция Править

Day-to-day police work mostly involves Social skills (below), but officers also learn skills that are rare outside the underworld (Criminal/Street skills, p. 2), military (Military skills, p.4), or intelligence agencies (Spy skills, p. 6). The GM may make Legal Enforcement Powers (p. B65) or Police Rank (p. B30) a prerequisite for the technological skills below. See also Combat/Weapon (p. 2) and Vehicle (p. 7) skills.

Skill атр. слож. стр.
Body Language Per A 181
Criminology/TL IQ A 186
Detect Lies Per H 187
Diplomacy IQ H 187
Electronics Operation/TL

(Surveillance)

IQ A 189
Explosives/TL

(Explosive Ordnance Disposal)

IQ A 194
Forced Entry DX E 196
Forensics/TL IQ H 196
Intelligence Analysis/TL IQ H 201
Interrogation IQ A 202
Intimidation Per A 202
Law† IQ H 204
Lockpicking/TL IQ A 206
Observation Per A 211
Savoir-Faire (Police) IQ E 218
Search Per A 219
Shadowing IQ A 219
Stealth DX A 222
Streetwise IQ A 223
Tactics IQ H 224
Urban Survival Per A 228

Ремонт/Обсуживание Править

These skills cover installing, repairing, and modifying electrical or mechanical devices. Inventing such things requires Design/Invention skills (p. 3); using them calls for Technical skills (p. 6). To work with raw materials instead of manufactured gadgets, learn Craft skills (p. 2).

Skill атр. слож. стр.
Armoury/TL† IQ A 178
Electrician/TL IQ A 189
Electronics Repair/TL† IQ A 190
Machinist/TL IQ A 206
Mechanic/TL† IQ A 207

Академические Править

Skills relevant to reading, writing, research, and lecturing are common among sages, professors, and other learned folk. A scholar might know any or all of the skills below, if they exist in his world. These usually accompany skills from the Design/Invention (p. 3), Natural Sciences (p. 4), Occult/Magical (p. 4), and Social Sciences/Humanities (p. 6) groups.

Skill атр. сложн. стр.
Computer Operation/TL IQ E 184
Expert Skill† IQ H 193
Literature IQ H 205
Public Speaking IQ A 216
Research/TL IQ A 217
Speed-Reading IQ A 222
Teaching IQ A 224
Typing DX E 228
Writing IQ A 228

Социльные Править

Social skills all involve one individual or group trying to relate to another. Some are basically “hands off” (e.g., using Current Affairs (People) or Heraldry to recognize someone famous). Others – notably the Influence skills discussed on p. B359 – actively seek to affect others’ actions or emotions.

Skill атр. солж. стр.
Acting IQ A 174
Administration IQ A 174
Body Language Per A 181
Carousing HT E 183
Connoisseur† IQ A 185
Current Affairs/TL† IQ E 186
Detect Lies Per H 192
Diplomacy IQ H 187
Erotic Art DX A 187
Fast-Talk IQ A 195
Fortune-Telling† IQ A 196
Gambling IQ A 198
Gesture IQ E 199
Heraldry IQ A 202
Intimidation Will A 204
Leadership IQ A 209
Merchant IQ A 212
Panhandling IQ E 215
Politics IQ A 216
Propaganda/TL IQ A 216
Public Speaking IQ A 216
Savoir-Faire† IQ E 218
Sex Appeal HT A 219
Streetwise IQ A 223
Teaching IQ A 224

Гуманитарные науки Править

These skills study the “world of the mind”: the behavior, beliefs, civilizations, and social systems of intelligent beings. They might analyze the past, try to understand the present, or attempt to predict future behavior. The systematic study of the natural world is covered by Natural Sciences skills (p. 4).

Skill атр. слож. стр.
Anthropology† IQ H 175
Archaeology IQ H 176
Cartography IQ A 183
Criminology/TL IQ A 186
Economics IQ H 189
Expert Skill (Egyptology) IQ H 193
Expert Skill

(Political Science)

IQ H 193
Expert Skill (Thanatology) IQ H 193
Expert Skill (Xenology) IQ H 193
Geography/TL† IQ H 198
History† IQ H 200
Law† IQ H 204
Linguistics IQ H 205
Literature IQ H 205
Paleontology/TL

(Paleoanthropology)

IQ H 212
Philosophy† IQ H 213
Psychology IQ H 216
Sociology IQ H 221
Theology† IQ H 226

Шпионские Править

Spy skills cover the specialized “tradecraft” of intelligence and security officers. They blur into Criminal/Street (p. 2), Military (p. 4), and Police (p. 5) skills – all of which are common among spies with suitable backgrounds. Rank (p. B29) or Security Clearance (p. B82) is often a prerequisite for certain technological skills on this list. Cinematic spies will also know Combat/Weapon skills (p. 2)!

Skill атр. слож. стр.
Acting IQ A 174
Body Language Per A 181
Brainwashing/TL IQ H 182
Computer Hacking/TL IQ VH 184
Cryptography/TL IQ H 186
Detect Lies Per H 187
Disguise/TL† IQ A 187
Electronics Operation/TL

(Electronic Warfare)

IQ A 189
Electronics Operation/TL

(Surveillance)

IQ A 189
Escape DX H 192
Expert Skill

(Computer Security)

IQ H 193
Fast-Talk IQ A 195
Filch DX A 195
Forced Entry DX E 196
Forgery/TL IQ H 196
Holdout IQ A 200
Intelligence Analysis/TL IQ H 201
Interrogation IQ A 202
Lip Reading Per A 205
Lockpicking/TL IQ A 206
Observation Per A 211
Photography/TL IQ A 213
Poisons/TL IQ H 214
Propaganda/TL IQ A 216
Research/TL IQ A 217
Search Per A 219
Shadowing IQ A 219
Smuggling IQ A 221
Stealth DX A 221

Тенхические Править

These skills cover the operation of specialized technology other than vehicles (which use Vehicle skills, p. 7). They are common among those trained in Military (p. 4), Police (p. 5), and Spy (above) skills – which heavily overlap this category – and those with Design/Invention (p. 3), Medical (p. 4), and Natural Sciences (p. 4) skills (and their assistants).

Skill атр. слож. стр.
Battlesuit/TL DX A 192
Computer Operation/TL IQ E 184
Diving Suit/TL DX A 192
Electronics Operation/TL† IQ A 189
Explosives/TL† IQ A 194
Freight Handling/TL IQ A 197
Hazardous Materials/TL† IQ A 199
Lockpicking/TL IQ A 206
Mathematics/TL

(Surveying)

IQ H 207
Navigation/TL† IQ A 211
NBC Suit/TL DX A 192
Parachuting/TL DX E 212
Photography/TL IQ A 213
Scuba/TL IQ A 219
Typing DX E 228
Vacc Suit/TL DX A 192

Транспорт Править

Vehicle skills cover the training needed to operate anything from a covered wagon to a starship – including steering the thing, basic maintenance, loading cargo, and plotting courses. Specialist crew will possess other skills: Technical skills (p. 6) for radiomen and sensor operators, Repair/Maintenance skills (p. 5) for engineers, Combat/Weapon skills (p. 2) for gunnersand marines, and so forth.

Skill атр. слож. стр.
Airshipman/TL IQ E 185
Battlesuit/TL DX A 192
Bicycling DX E 180
Boating/TL† DX A 180
Driving/TL† DX A 188
Freight Handling/TL IQ A 197
Navigation/TL† IQ A 211
Piloting/TL† DX A 214
Seamanship/TL IQ E 185
Shiphandling/TL† IQ H 220
Spacer/TL IQ E 185
Submarine/TL† DX A 223
Submariner/TL IQ E 185
Teamster† IQ A 225

Обнаружено использование расширения AdBlock.


Викия — это свободный ресурс, который существует и развивается за счёт рекламы. Для блокирующих рекламу пользователей мы предоставляем модифицированную версию сайта.

Викия не будет доступна для последующих модификаций. Если вы желаете продолжать работать со страницей, то, пожалуйста, отключите расширение для блокировки рекламы.